Tuesday, December 21, 2010


Here she is. This is the Hi poly version of Chloe. She was is a game character final project for Game Art II. I have to retopo her this weekend. Hopefully I can get in her in good shape for some texturing. I had a lot of fun building her. Now to bring her to life.

Friday, October 8, 2010



This is the character I'm working on for Game Art II.
He was inspired by the old spaghetti westerns from Sergio Leone. Let's see what I can do.


Some random sketches from my book. I was sitting in an Egyptian history class. Very inspiring stuff those Egyptians.

Sunday, March 28, 2010


I got all the handles and weights painted I think. This run is very rough. I just wanted to learn how to use the rig. Yay!

I got the facial rig working ok now. Time for some emotion! Lil rascal is'nt he?

Monday, March 22, 2010

Rendering love




After a long layoff off learning, relearning, I think I got the hang of some stuff. I'l be posting more of my long process of incorporating a more thorough understanding of the 3D animation pipeline. Game or film? My heart belongs to both of these schools of thought so I tried to bring both into my project. I've found similarites and extreme differences.
I used to think that rendering was just move a slider....wait....punch in a number....wait....change a setting....wait.....and it is. But I figured out a process behind it and learned that there is a bit of art to it. I love to model and build things but I figure it's time to put some more of the process in my workflow.

Monday, June 22, 2009


Ah finally some environments. This is just a flythru of one of the scenes in "Autoparts". Lincoln will trying to avoid detection, moving swiftly through the Pipe Hallyway. I 'm looking to create a steamy, dank and dark envinronment, suitable for an old abandoned factory.