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After a long layoff off learning, relearning, I think I got the hang of some stuff. I'l be posting more of my long process of incorporating a more thorough understanding of the 3D animation pipeline. Game or film? My heart belongs to both of these schools of thought so I tried to bring both into my project. I've found similarites and extreme differences.
I used to think that rendering was just move a slider....wait....punch in a number....wait....change a setting....wait.....and it is. But I figured out a process behind it and learned that there is a bit of art to it. I love to model and build things but I figure it's time to put some more of the process in my workflow.